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J.K. Rowling, Jack Thorne - Harry Potter and the Cursed Child
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Xudong Ma, Vishakh Hegde, Lilit Yolyan - 3D Deep Learning with Python
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Александр Балунов - Король и Шут. Между Купчино и Ржевкой...
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Михаил Булгаков - Путевые заметки
Ernest Hemingway - The Old Man and the Sea
Ernest Hemingway - The Old Man and the Sea
Jenny Overton - The Thirteen Days of Christmas
Jenny Overton - The Thirteen Days of Christmas
Amanda Swift - Boys' Club
Amanda Swift - Boys' Club
Alex Shearer - Bootleg
Alex Shearer - Bootleg
Daniel Defoe - Robinson Crusoe
Daniel Defoe - Robinson Crusoe
Bryan WC Chung - Pro Processing for Images and Computer Vision with OpenCV
Bryan WC Chung - Pro Processing for Images and Computer Vision with OpenCV
Casey Reas, Ben Fry - Processing: A Programming Handbook for Visual Designers and Artists
Casey Reas, Ben Fry - Processing: A Programming Handbook for Visual Designers and Artists
Kostas Terzidis - Algorithms for Visual Design Using the Processing Language
Kostas Terzidis - Algorithms for Visual Design Using the Processing Language
Ira Greenberg, Dianna Xu, Deepak Kumar - Processing: Creative Coding and Generative Art
Ira Greenberg, Dianna Xu, Deepak Kumar - Processing: Creative Coding and Generative Art
Ira Greenberg - Processing: Creative Coding and Computational Art
Ira Greenberg - Processing: Creative Coding and Computational Art
Paul Rosin, John Collomosse - Image and Video-Based Artistic Stylisation
Paul Rosin, John Collomosse - Image and Video-Based Artistic Stylisation
Bruce Gooch, Amy Gooch - Non-Photorealistic Rendering
Bruce Gooch, Amy Gooch - Non-Photorealistic Rendering
Thomas Strothotte, Stefan Schlechtweg - Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation
Thomas Strothotte, Stefan Schlechtweg - Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation
Hubert Nguyen - GPU Gems 3
Hubert Nguyen - GPU Gems 3
Gabor Szauer - Game Physics Cookbook
Gabor Szauer - Game Physics Cookbook
Peter Shirley, Steve Marschner - Fundamentals of Computer Graphics
Peter Shirley, Steve Marschner - Fundamentals of Computer Graphics
Matthew Pharr, Wenzel Jakob, Greg Humphreys - Physically Based Rendering: From Theory to Implementation
Matthew Pharr, Wenzel Jakob, Greg Humphreys - Physically Based Rendering: From Theory to Implementation
Eric Haines, Tomas Akenine-Möller, Alexander Keller - Ray Tracing Gems I
Eric Haines, Tomas Akenine-Möller, Alexander Keller - Ray Tracing Gems I
Adam Marrs, Peter Shirley, Ingo Wald - Ray Tracing Gems II
Adam Marrs, Peter Shirley, Ingo Wald - Ray Tracing Gems II
Eric Haines, Pat Hanrahan, Robert L. Cook, James Arvo, David Kirk, Paul S. Heckbert, Andrew S. Glassner - An Introduction to Ray Tracing
Eric Haines, Pat Hanrahan, Robert L. Cook, James Arvo, David Kirk, Paul S. Heckbert, Andrew S. Glassner - An Introduction to Ray Tracing
Mark de Berg, Marc van Kreveld, Mark Overmars, Otfried Cheong Schwarzkopf - Computational Geometry: Algorithms and Applications
Mark de Berg, Marc van Kreveld, Mark Overmars, Otfried Cheong Schwarzkopf - Computational Geometry: Algorithms and Applications
Satyan L. Devadoss, Joseph O'Rourke - Discrete and Computational Geometry
Satyan L. Devadoss, Joseph O'Rourke - Discrete and Computational Geometry
Michael J. Laszlo - Computational Geometry and Computer Graphics in C++
Michael J. Laszlo - Computational Geometry and Computer Graphics in C++
Peter Shirley - Ray Tracing: The Rest Of Your Life
Peter Shirley - Ray Tracing: The Rest Of Your Life
Peter Shirley - Ray Tracing: the Next Week
Peter Shirley - Ray Tracing: the Next Week
Shane Cook - CUDA Programming: A Developer's Guide to Parallel Computing with GPUs
Shane Cook - CUDA Programming: A Developer's Guide to Parallel Computing with GPUs
Tolga Soyata - GPU Parallel Program Development Using CUDA
Tolga Soyata - GPU Parallel Program Development Using CUDA
Wen-Mei W. Hwu, David B. Kirk, Izzat El Hajj - Programming Massively Parallel Processors: A Hands-on Approach
Wen-Mei W. Hwu, David B. Kirk, Izzat El Hajj - Programming Massively Parallel Processors: A Hands-on Approach